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To create launchers follow the ensuing steps:
mainClass.monkey file. SetupGame method, add the left launcher by calling CreateLauncher. Its x position is 30 pixels and it has the A key as a trigger and 15 rockets to start with.Next CreateLauncher(30.0, KEY_A, 15)
x position and S as the trigger key, but also specify that there are 15 rockets.CreateLauncher(cWidth - 30.0, KEY_S, 15)
You told the game to create two rocket launchers at the beginning of the game. Easy, isn't it? Creating those classes pays off now.