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3. Game #2, Rocket Commander > Time for action — updating the rockets

Time for action — updating the rockets

Add a call to the function UpdateRockets, inside the UpdateGame method.

Method UpdateGame()
UpdateLaunchers()
UpdateRockets()
Return True

What just happened?

That was quick, right? We have a class for our rockets now. We can create them easily and update them through a simple call of a function. Once they reach their target, they destroy themselves.

Rendering our furious rockets

To render all active rockets, we need to change the RenderGame method.


  

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