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About the Reviewers Nikolas Kolm has been active as a Level Designer, World Builder, and Interactive Storyteller for a long time, in capacities ranging from community Mod projects, to student work, to indie production. During this time, he has gathered a lot of experience in different editors and production settings, most commonly the Unreal Editor, the NWN2 Toolset, and the Dragon Age Toolset as well as Game Maker, and recently, Unity 3D. During his time along with the Mod team responsible for a persistent world server for Neverwinter Nights 2, Nikolas was responsible for the creation of interesting areas and levels for players to traverse and live in, which needed to adhere to a common theme with the rest of the world, and also had to offer challenges for groups of players out for an adventure. This included setting up encounters with enemies, setting up the ambient effects, creating dialogue for scripted encounters, and ensuring that the area supported the environmental storytelling of the module. While working on the indie title AVOID, as Lead Game Designer, Niko also had to fill in as Level Designer from time to time, which allowed him to practice his skills with the Unity editor. It also allowed him to work in a leadership capacity with a team of over 30 other team members, to experience a complete production cycle. His unique background, living in Japan, traveling the world, and studying many cultures and history, has given him a wealth of experience from which to draw when designing believable characters, dramatic encounters, and immersive worlds.