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Q&A

Q1:What advice do you have for artists starting out with Poser?
Poser is something of a rule-breaker. Until recently, it’s been seen by some as a toy application. Those in the know, however, have always been aware of its capabilities. It all depends on what you’re trying to achieve. The important thing for first-timers to remember is that if it feels right to you, it probably is. Break the rules, and remember to have fun. Poser can be as simple or as complicated as you like. Newcomers are always surprised how little time it takes to get a figure moving about on the screen. I know I was.
Q2:Where do you think computer-generated imagery will be 5–10 years from now?
Regular CGI will go from strength to strength until the differences between what’s real and imagined will be nonexistent. I have high hopes for Jim Cameron’s explorations into 3D. It would be damn cool to have a 3D system that didn’t fry the viewers’ eyeballs. Right now, though, I think we’ll see a retreat from the standard CGI “look” that’s crept in these past couple of years. How many movies released recently look like they came from the same render farm? Too many. I have high hopes that movies like the excellent French animated movie Renaissance and the upcoming Appleseed sequel will continue to push the boundaries of what’s possible in more stylized productions.


  

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