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Chapter 1. LightWave Modeler > Key Areas of Modeler

Key Areas of Modeler

There are practically no limits to what you can create using 3D animation, which means a virtually unlimited number of variables to manage—and a vast number of tools within LightWave to control them all. However, I want you to ignore the overall cluster of buttons in LightWave and concentrate instead on the tools and what you are trying to do.

In other words, don’t get overwhelmed by the buttons. I can’t stress this enough. I’ve trained hundreds of people over the years and this is the first thing I tell them. Don’t just start clicking buttons hoping something will happen, like my Mom does (sorry, Mom, it’s true). There are times when you’ll use only half a dozen buttons and tools for an entire project. Often, your particular type of work may never even unwrap some of the tools and panels LightWave has to offer, and there’s nothing wrong with that.


  

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