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Chapter 04. Materials - Pg. 537

Chapter 04 Materials Introduction Once you have created and positioned models in a scene, you need to learn about creating materials and working with the Material Editor in 3ds Max® Design. In this section, you will learn about materials and their uses, as well as why a good material is important. You'll also learn how to create materials and work with several of the tools available. After completing this section, you will be able to: Work with the Material Editor Describe the differences between different Material types Use Predefined ProMaterials from Preset Material libraries Use different Map types Create a ProMaterial Apply and adjust mapping co-ordinates Create Arch & Design materials Create and adjust Multi Sub-Object materials