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Chapter 11. Creating Real-time Assets

Chapter 11. Creating Real-time Assets

There is a lot of diversity in the type of work you can do as a 3D artist, such as architectural renderings, medical illustrations, animation for broadcast TV, or game development. For me, creating real-time assets that can be used in a game engine has been something I’ve been interested in for quite some time. Now, I am not a professional game artist working on the next AAA title for the Xbox 360; but working as a 3D artist/Multimedia developer, I often get opportunities to use gaming technologies to build interactive training simulations.


  

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