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In this chapter, I introduce some of the main themes that come up throughout the book, and give a brief description of what you can expect in later chapters. Then I move on to some important general-purpose tools in Blender that can be of great use in modeling and animating certain physical phenomena. Some of the features covered here, such as node-based materials, are things you will use in conjunction with advanced physical simulations. Other features will come in handy when full-fledged physical simulations would be unnecessary or inappropriate. Some of the techniques I describe here use common tools such as textures and modifiers in ways you might not have thought of.
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