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About the Author

About the Author

Tony Mullen is a college lecturer, animator, independent filmmaker, and writer living in Tokyo. He has worked as a newspaper cartoonist, a graphic designer, a software developer, and a researcher in natural language processing, among other things.

Since discovering Blender, he has been involved in CG animation to the point of obsession, but he also maintains a keen interest in stop-motion techniques, notably as the lead animator and codirector of the award-winning 16mm film Gustav Braüstache and the Auto-Debilitator and other independent shorts. He is an active member of the Blender community and one of the original members of the Blender Foundation's Trainer Certification Review Board. He is the author of Introducing Character Animation with Blender (Sybex, 2007) and Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D (Sybex, 2008), as well as numerous magazine articles and tutorials on Blender for the Japanese magazine Mac People.

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