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If you look in the Material/Map Browser, you'll notice an Architectural material. This material is specifically designed for creating realistic materials that can be applied to buildings and interiors. The Architectural material uses predefined templates to create almost any type of material that you'd find in a building, including ceramic, fabric, metal, glass, stone, wood, and water. The real benefit of using the Architectural materials is how they interact with real-world lights. Using Photometric lights and Radiosity produces realistic results.
NOTE
If you've selected the mental ray renderer, then the Arch & Design material and the various ProMaterials become available. These materials are a more powerful and extensive set of architectural materials. You can learn more about this and other mental ray materials later in this chapter.