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Chapter 7: Rigging and Muscle Systems > Creating and Organizing Joint Hierarchi...

Creating and Organizing Joint Hierarchies

The Joint tool creates a joint each time you click the scene. As long as the Joint tool is active, each time you click the scene, a new joint is added and parented to the previous joint, forming a simple hierarchy known as a joint chain. To exit the Joint tool, press the Enter key on the keyboard. This is useful if you need to finish one joint chain and then start another.

You can create branches of joints by parenting joint chains to intermediate joints in the initial chain. By parenting the branches and groups of joint chains, sophisticated joint hierarchies known as skeletons can be created quickly.

Because many skeletons can become quite complex, they should be properly organized and named so animators and other riggers (referred to as technical directors in some instances) can easily access and understand the skeleton and all of its various parts.


  

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