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Chapter 3: Creating Textures > Adding Procedural Textures

Adding Procedural Textures

Textures provide a way of adding detail to surfaces. One of the ways to create this type of texture variance is by applying mathematical procedures to different channels that create more-complex effects. These procedural textures can be added as layers to any material. Values placed in these layers will override the settings in the main material (as discussed in the preceding section) unless opacity is reduced, a mask is added, or a blending mode is used. Many 3D applications employ a set of similar procedural textures, so we will look at the common ones first. These procedural textures can be added by clicking the Add Layer drop-down menu in the upper-right corner of the Shader Tree tab.

Basic Textures

The bottom section of the Add Layer drop-down menu is Textures. This contains a good variety of options to get started creating textures. Looking at the texture options in depth will make exploring the remaining options much easier because many procedural textures share common settings. The basic textures are Cellular, Checker, Dots, Grid, Noise, Ripples, Weave, and Wood. Examples of each of these styles and their settings are presented in the following sections.


  

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