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Contents

Contents

image

Introduction

 

Chapter 1 img Working in 3D

Understanding 3D Space

Exploring a 3D Scene

Navigating the modo User Interface

Maneuvering in 3D Space

Review

 

Chapter 2 img Creating Objects

Handling Objects in modo

Exploring the Work Plane

Creating and Editing Primitives

Making Selections

Using the Transform Tools

Understanding Action Centers

Using Falloffs

Practice: Modeling a Water Bottle

Review

image

 

Chapter 3 img Creating Textures

Understanding Textures in the Real World

Creating Textures in 3D

Using Texture Layers

Adding Procedural Textures

Using UV Maps

Creating Image-Based Textures

Using Texture Channels

Practice: Texturing the Water Bottle

Review

image

 

Chapter 4 img Lighting

Using Lights in 3D

Creating a Basic Lighting Setup

Setting Up Environments

Rendering Basics

Practice: Lighting the Water Bottle


  

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