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3D for Graphic Designers
Introduction
Chapter 1 Working in 3D
Understanding 3D Space
Exploring a 3D Scene
Navigating the modo User Interface
Maneuvering in 3D Space
Review
Chapter 2 Creating Objects
Handling Objects in modo
Exploring the Work Plane
Creating and Editing Primitives
Making Selections
Using the Transform Tools
Understanding Action Centers
Using Falloffs
Practice: Modeling a Water Bottle
Chapter 3 Creating Textures
Understanding Textures in the Real World
Creating Textures in 3D
Using Texture Layers
Adding Procedural Textures
Using UV Maps
Creating Image-Based Textures
Using Texture Channels
Practice: Texturing the Water Bottle
Chapter 4 Lighting
Using Lights in 3D
Creating a Basic Lighting Setup
Setting Up Environments
Rendering Basics
Practice: Lighting the Water Bottle
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