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Chapter 6: Remesh and Projection

Chapter 6

Remesh and Projection

As you have probably seen by now, a mesh in ZBrush undergoes a lot of transformations during the sculpting process. While experimenting with shapes and various techniques, you’ll find that the mesh can become stretched and squashed, and at a certain point the polygons of the mesh become distorted, making it difficult to proceed.

Remeshing offers a solution to this problem. When you remesh a model, ZBrush generates a polygon skin that resembles the overall shape of the original. This new skin uses the unified skinning algorithm that is composed of evenly distributed quadrilaterals. Once you create a remesh, you have a surface that is easy to sculpt and you can continue working on your project. You can use projection to transfer the details of the original model to the newly created skin.


  

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