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Part III: Modeling the Character > Retopologizing the Character

Chapter 12. Retopologizing the Character

In the previous three chapters, you went through the sometimes arduous task of modeling and sculpting the character. Those chapters made use of the modeling sheets, various modeling and sculpting tools, and many different techniques for creating the character. The character looks quite good right now and in some cases could be called finished. However, there is a major problem with the character at the moment. Due to the high-resolution sculpting you have performed on most of the character, it is impractical to pose, animate, or even texture her right now. In order to solve this problem, you’ll learn to create a lower resolution version of parts of the character in this chapter. You can use this low-resolution version for posing, animating, and texturing without losing all the fine detail you spent so much time creating.

You’ll also use this low-resolution version of the character to bake, or create, normal maps to preserve the detail from the high-resolution model at render time. These normal maps will not be introduced until Chapter 16, though, and so if you are not familiar with them you can ignore them for the time being.


  

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