Safari Books Online is a digital library providing on-demand subscription access to thousands of learning resources.
548 Part III / Texturing I hope you've found the preceding chapters and the creation of the real-time Callisto useful. Hopefully, you've gotten over any humps you felt you were stuck upon in your bid to become the greatest character modeler of all time. I had a lot of fun making the higher resolution cover version of Callisto for this second edition of Modeling a Character in 3ds max. As I did, I found myself using tools and techniques that I didn't cover earlier, so I felt this would be an excellent opportunity to share some more techniques with you. I can't go over how I made the cover version of Callisto from start to finish, but the following are the more useful and interesting tools to consider next time you make that perfect character. Using the Push Modifier One of the modifiers in max you don't see used too often is Push.