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Chapter 3. MEL > Objects

3.4. Objects

MEL is most commonly used to create and edit objects. This section covers the variety of commands devoted to objects. As mentioned earlier, all Maya objects are actually Dependency Graph nodes, so the process of creating and manipulating objects really involves creating and manipulating nodes. Fortunately you don't have to know the exact details of each object or node in order to use it. There are a lot of MEL commands designed specifically to access objects without your knowing their inner workings. Some commands can also operate on a variety of different objects.

3.4.1. Basics

The following covers some of the basics of object creation and manipulation using MEL:


  

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