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Chapter 13. Optimizing Performance > Optimizing objects

Optimizing objects

The more complex your objects are, the more triangles need to be drawn. It's been said before that you should always try to keep the triangle count as low as possible. When modeling with external tools, it's better to make a very low poly model first and then add more polygons or triangles afterwards if necessary. Doing it vice versa, by removing triangles from an advanced model, will be a lot more work.

But there are more techniques available to optimize objects. We will have a look at these in the following sections.


  

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