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9. Hybrid Lighting: Materials and Textures > Referencing real-world images

Referencing real-world images

This scene will require a lot of UV mapping, but all of that work has been done ahead of time, giving us leeway to really work our materials out. We're going to take a look at each material individually and compare our 3D materials with our reference image as well as real-life examples of objects with similar properties. Let's get started!

Referring to our reference image

It's always important to have a reference image (or images) to use when working in 3D. Because our scene is nearly a direct copy of our reference image, it's extremely useful to continually refer to it for guidance.

Referring to our reference image

On its own, this room has a lot of objects with unique looks that we'll want to simulate in our own scene. The walls of the room, the glossiness of the table, the reflections in the mirror—we're going to have to set all of those values separately in our scene to create a believable effect.


  

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