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Chapter 9. Hybrid Lighting: Materials an... > Referencing real-world images

Referencing real-world images

This scene will require a lot of UV mapping, but all of that work has been done ahead of time, giving us leeway to really work our materials out. We're going to take a look at each material individually and compare our 3D materials with our reference image as well as real-life examples of objects with similar properties. Let's get started!

Referring to our reference image

It's always important to have a reference image (or images) to use when working in 3D. Because our scene is nearly a direct copy of our reference image, it's extremely useful to continually refer to it for guidance.


  

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