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Now that we've created a custom UV map for our wine bottle, we can finish texturing our scene. Because our wine bottle is made up of numerous materials with different qualitites, it's important to know how we can set up our material so Blender will render it properly. We're also going to take a look at:
Exporting our UV map as a file type which Blender can read
Adding our UV map to the wine bottle mesh
Adding materials for the rest of the objects in our scene
Tweaking the final render