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By synchronization, we mean the technology and operational techniques required so that two (or more) devices that record and play back information will work together in a consistent fashion over time. One device always has to start at the same position relative to the other—and ideally, stay in the same relative position as both devices continue to operate over time, so that the two devices don’t drift apart.
Note: Synchronization Theory: The Basics
We don’t want to overwhelm you with pure theory in this book; our focus is always on practical applications of the concepts in Pro Tools. But in the interest of being clear, here’s just a bit of theoretical perspective, drawn from Vol. 3 (Desktop Audio) of our CSi (Cool School Interactus) CD-ROM series published by Thomson Course Technology, which includes interactive examples that further explain synchronization concepts.
For synchronizing (audio and video) devices, three fundamental time attributes come into play:
A defined unit of measurement for the information storage method (for example, time units such as hours, minutes, seconds, frames, samples, or inches on a moving tape)
A nominal rate at which these measurements are taken (how many measurements per unit of time; for example, how many frames, samples or inches per second)
A stable timing reference that ensures measurements are recorded and reproduced at a precise rate, maintaining their correct time relationship (for example, video sync, sample clock or word sync, capstan tachometer)
In short, we require a measurement, a speed, and a reference that keeps that speed consistent. Lastly, for time-code work, we add a fourth element, timestamp, or location information. Like the address of your house, a timestamp is a precise, numerical reference. It’s used for positioning devices for playback from specific time locations, or to indicate exactly where an event (a video edit, a sound effect, the beginning of a musical cue, and so on) should occur.