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We looked at Triangle II in Chapter 2, so you should have a good idea of its capabilities.
This chapter gives the briefest of introductions to Triangle II (for those of you who weren’t paying attention earlier or who skipped that chapter). After the reminder we’ll start building some programs that are intended to be practical programs you can use in your tracks, instead of the ones we looked at in Chapter 2, which were intended to illustrate some sound design techniques. If you do want to know more about patch building in Triangle II, then check back to Chapter 2.