Free Trial

Safari Books Online is a digital library providing on-demand subscription access to thousands of learning resources.

  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint
Share this Page URL
Help

Chapter 23: Rendering 3D Drawings > Applying and Adjusting Texture Maps

Applying and Adjusting Texture Maps

You’ve already seen how to assign a material to an object by adding the glass material to the building in the facade.dwg file. You can create other surface textures by using bitmaps in other ways to help enhance your rendering. For example, you can include a photograph of existing buildings that may be in the scene you’re rendering.

Creating a Building from a Box

Figure 23-52 shows a bitmap image that was scanned into the computer and edited using a popular paint program.

Figure 23-52: A bitmap image of a building you’ll use in the model

f2352.tif

I’ve added some blank white space to the bitmap image of the building so you can get some practice fitting an image to an object. Imagine that this building is across the street from the Facade model and you want to include it in the scene to show its relationship to your building. The following exercise will show you how it’s done:


  

You are currently reading a PREVIEW of this book.

                                                                                                                    

Get instant access to over $1 million worth of books and videos.

  

Start a Free 10-Day Trial


  
  • Safari Books Online
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint