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Chapter 3. Geometry

Chapter 3. Geometry

After reading this chapter, you’ll be able to do the following:

  • Create a path and specify its width and color.

  • Create a polygon and specify its color and transparency.

  • Explain what line tessellation is and why you would use it.

  • Add a simple model to a KML file.

  • Add elements to a KML file with information about the author and web source of the file.


  

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