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Chapter 4. Styles and Icons

Chapter 4. Styles and Icons

After reading this chapter, you’ll be able to do the following:

  • List the six elements that define substyles for a KML feature.

  • Create a shared style that makes all polygons the same color.

  • Determine “who wins” when both a shared style and an inline style specify different values for the same SubStyle element.

  • Create a simple custom <BalloonStyle>.

  • Create a <StyleMap> that affects the appearance of an icon when the user mouses over it.


  

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