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The approach you will take in this chapter is to use the ZBrush retopology tools to create a costume piece such as a shirt. You will generate a mesh that conforms to the surface of the sculpture and then give it a thickness so it is more than a two-dimensional shell. Once you have created this model, you will import it as a subtool and begin to sculpt the appropriate drapery and folds that would occur on that part of the body. By starting with a projected mesh, you will retain the anatomical form you sculpted so that you are creating only the sense of fabric over these forms. It's a huge time-saver and keeps you from having to resculpt muscle form to show through the clothing.