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Sculpting the Weapon

Import the base mesh into ZBrush by using the Import button at the top of the Tool palette. The base mesh is available on the companion DVD. (It’s already UV’ed and comes with all the support files needed to follow along with this project.) As the base mesh is composed of a number of separate pieces, we can use this to help us split the model into easy-to-handle parts. So scroll down the Tool palette to the Polygroups section and hit the Auto Groups button. This will place each separate part of the base mesh into its own polygon group.

FIGURE 14-1

It’s now time to add the subdivision levels that we need so we’ll have enough geometry to comfortably sculpt the hard surface details on the model. So from the Geometry section of the Tool palette, press the Divide button until you reach level 6. (This will give us about 4.5 million polygons to work on.) Let’s split the mesh into a different subtool for each polygroup on the model by first stepping down to level 1 and then opening the SubTool section. Pressing the GrpSplit button splits it into subtools with one subtool per polygroup.


  

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