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The chapters in this book fall into two broad categories: foundations and theories. The first five chapters are foundational, covering probability, statistics, linear algebra, optimization, and signals, systems, and transforms. These chapters provide the basis for the four theories covered in the latter half of the book: queueing theory, game theory, control theory, and information theory. Each chapter is written to be as self-contained as possible. Nevertheless, some dependencies do exist, as shown in Figure P.1, where dashed arrows show weak dependencies and solid arrows show strong dependencies.
Figure P.1. Chapter organization