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In Chapter 16, we used events dispatched from a Loader object to monitor the loading progress of an external asset. The same events are also dispatched from a Sound object so that we can monitor an external sound’s loading progress. The dispatched events used to monitor loading progress are:
Event.COMPLETE
IOErrorEvent.IO_ERROR
ProgressEvent.PROGRESS
ErrorEvent.SecurityErrorEvent (not covered as it falls outside the scope of the book)