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Part I: ActionScript 3.0 Language Basics > Object Oriented Programming

Chapter 4. Object Oriented Programming

Programming using classes is essential to take advantage of the full power of ActionScript 3.0. By using classes, you participate in object oriented programming, a versatile way to think about and structure code. Objects are high-level building blocks, and classes are the constructs that define them. In this chapter you learn what constitutes a class, how classes relate to objects and other language constructs, and how to write a class in ActionScript 3.0.


  

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