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23.1. Planning for Your Audience

Consider three platforms you can find Flash Player on: a phone with a 320 × 480 pixel touch display and keyboard; a 720 × 1280 pixel TV with no mouse or touch, only a remote; and a desktop PC with a 2560 × 2048 pixel display, mouse, and keyboard. The users of these different platforms can't be expected to interact with them in the same way. When you're writing an ActionScript program, then, you must consider your audience and plan appropriately.

This doesn't mean that you have to redo your application for every possible combination of hardware. You can limit yourself to a specific audience. You can develop a game specifically for a multitouch capable small-screen device; it won't work right on a desktop with a mouse, and that's fine. It shouldn't.


  

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