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The sound system is made up of several classes that work together. The Flash Player event framework is used to communicate the status of sounds loading and playing.
A Sound object contains the sound data and loads and streams sound files. SoundChannel is a handle on the audio output from a Sound object. The SoundMixer controls the overall output of all the sounds, and SoundTransform controls how sounds are mixed.
Sounds can be embedded, loaded from local files, or streamed from external files over the internet.
ID3 data contains detailed metadata about an MP3 song, such as artist, genre, and song name. Access this information through a sound's id3 property.
You can sample audio as a waveform or a frequency spectrum to enable audio visualizations.
In Flash Player 10 and up, you can extract, modify, and generate audio as it is playing.