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Android™ for Programmers: An App-Driven Approach, Video Enhanced Edition
In this chapter you’ll:
Store String arrays in strings.xml.
Use the assets folder to store a set of images in subfolders.
Use an AssetManager to get a list of all assets in an app.
Use random-number generation to vary flag choices.
Use a Drawable to display a flag image in an ImageView.
Use a Handler to schedule a future action.
Use an ArrayList to hold collections of items and a HashMap to hold name–value pairs.
Override Activity’s onCreateOptionsMenu method to create a Menu and MenuItems that enable the user to configure the app’s options.
Use Android’s logging mechanism to log error messages.
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