Summary
Let’s conclude this chapter by quickly enumerating what you have learned about touch screens so far:
- MotionEvent as the foundation on which touch handling is done
- Different callbacks that handle touch events on a
View object and through an OnTouchListener
- Different types of events that occur during a touch sequence
- How touch events travel through an entire view hierarchy, unless handled along the way
- Information that a
MotionEvent object contains about touches, including for multiple fingers
- When to recycle a
MotionEvent object and when not to
- Determining the speed at which a finger drags across a screen
- The wonderful world of multitouch, and the internal details of how it works
- Using the
onTap() method with maps
- Implementing the pinch gesture, as well as other common gestures
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