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Up to this point, this book has presented a cross section of development topics in an effort to unlock the potential of the Android platform for the purpose of delivering useful, and perhaps even fun, mobile applications. In chapter 12, you built a comprehensive application, building on what we introduced in the prior chapters. As you embark on this chapter, you’re temporarily leaving behind the comforts of working strictly in the Android SDK, Java, and Eclipse. We’ll instead take a close look at the underlying Linux underpinnings of the Android platform—and more specifically, you’ll learn how to build an application in C, without the SDK.