Free Trial

Safari Books Online is a digital library providing on-demand subscription access to thousands of learning resources.


  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • DownloadDownload
  • PrintPrint
Share this Page URL
Help

Part 2: Exercising the Android SDK > Graphics and animation

9. Graphics and animation

This chapter covers

  • Drawing graphics in Android

  • Applying the basics of OpenGL for embedded systems (ES)

  • Animating with Android


By now, you should’ve picked up on the fact that it’s much easier to develop Android applications than it is to use other mobile application platforms. This ease of use is especially apparent when you’re creating visually appealing UIs and metaphors, but there’s a limit to what you can do with typical Android UI elements (such as those we discussed in chapter 3). In this chapter, we’ll look at how to create graphics using Android’s Graphics API, discuss how to develop animations, and explore Android’s support for the OpenGL standard, as well as introduce you to Android’s new cross-platform, high-performance graphics language RenderScript. (To see examples of what you can do with Android’s graphics platform, go to www.omnigsoft.com/Android/ADC/readme.html.)


  

You are currently reading a PREVIEW of this book.

                                                                                        

Get instant access to over
$1 million worth of books and videos.

  

Start a Free Trial