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This chapter is not designed to teach you OpenGL; if you want to learn OpenGL, read The OpenGL Programming Guide. This chapter is intended to show you how to do drawing with OpenGL in an application that is written using Cocoa. Like all other drawing in Cocoa, OpenGL rendering will be done in a view. Until now, all your views have used an NSGraphicsContext to do drawing with Quartz, via NSImage, NSBezierPath, and NSAttributedString.