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Jump Start CoffeeScript > 2. CoffeeScript Fundamentals

Chapter 2
CoffeeScript Fundamentals

It’s Day 2 of the inaugural “7-day HTML5 Game Jam-a-Thon Challenge (TM),” and the situation has gone from bad to worse. After last night’s team kick-off party, everyone else decided to go out on the town for “one more.” It’s now 11.00 a.m. and still no sign of any team members. Your questions about graphic concepts and plot suggestions remain unanswered in your outbox, and you’re bored with waiting.

Lacking real direction on where the game is headed, we might have to set our own goals for the day. First up, we need to learn enough CoffeeScript to be able to code anything. There may be a cleaner and more efficient way to code our solutions, but we want to be able to solve any problem that comes our way. If we’re successful, we can feel more comfortable about finishing our game in time (and we can convince our manager to let us use CoffeeScript for the mega-corporate client project they just won).


  

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