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Jump Start CoffeeScript > 3. Features to Boost Your Game

Chapter 3
Features to Boost Your Game

It’s certainly been a whirlwind couple of days and we now have the basics of Coffee-Script under our belts. While the basics are fun, it’s the more advanced aspects of the language that make it interesting. In this chapter, we’ll apply the basics for our game to work, and make a start exploring the more interesting parts as we go: advanced module and function features, and the all-powerful list comprehensions.

Team Meeting

You pitch your game idea and initial mockups, and naturally the team is in love with the “Professor Digman-Rünner” concept; they’ve already started planning spin-offs and talking about merchandising and franchising options.

The story writer is very intrigued with the history of the Professor, and the tapestry of rich characters that will support him. The pixel artist is excited about the rough work you’ve started and is chattering about color theory and radical shading possibilities. Everyone (except yourself) agrees that they need to think about it for a while, and promptly depart the café, leaving you to stare at your to-do list filled with unassigned tasks.


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