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Chapter 1. Introduction

1. Introduction

Objectives

In this chapter you’ll learn:

  • Object-technology concepts, such as classes, objects, attributes, behaviors, encapsulation and inheritance.

  • A typical C++ program development environment.

  • The history of the industry-standard object-oriented system modeling language, the UML.

  • The history of the Internet and the World Wide Web, and the Web 2.0 phenomenon.

  • To test-drive C++ applications in two popular C++ environments—GNU C++ running on Linux and Microsoft’s Visual C++® on Windows®.

  • What open source is, and two popular C++ open source libraries—Ogre for graphics and game programming, and Boost for broadly enhancing the capabilities of the C++ Standard Library.

The chief merit of language is clearness.

Galen


  

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