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There are a LOT of UI widgets in the Framework, and they have a LOT of properties that control how they work. While you can change most of the properties in the WPF Designer and all of them in code, when I’m exploring a new widget, I often build a little window that lets me play with the control’s properties interactively. Let’s do that with the graphic objects we’re exploring in this chapter, so you can get a feel for how these “explorers” work. You might find the idea useful when you’re working on your own.
Here’s the basic structure of our Explorer. We’ll start with the SolidColorBrush tab.