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Art Direction

In professional game art departments, the art director is the captain of the ship. Art directors are generally responsible for setting the visual tone, quality, and style for the game. They are at least indirectly responsible for every object, texture, level, character, and effect that appears in a game. This is a profound responsibility.

A good art director must consider how each character, prop, set, and location will look from any possible place in any level of the game. Even things like plants, trees, paving stones, cracks in the walls, and graffiti must be carefully designed to support the story, feel, and illusion of the game. Sometimes, the individual props and furnishings can be as crucial to the story as many of the characters the player encounters.


  

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