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Coverage includes—

  • JOHN FEIL is a game industry veteran whose duties have spanned from quality assurance, to technical writing, and finally to level designer and designer. He's worked on such titles as Star Wars: Jedi Starfighter and Microsoft's new Xbox racing game, Forza, and is currently a member of the board of directors for the International Game Developer's Association (IGDA).

  • MARC SCATTERGOOD has been working in the games industry since 1998. In that time he has worked in a quality assurance and operations capacity, as well as level and game design more recently. His shipped titles include Asheron's Call, Sudeki, and Zoo Tycoon 2. Most of that time was spent with Microsoft Game Studios.

  • An easy-to-follow introduction to the key topics in the important area of designing levels for games.

  • Includes several hands-on exercises and examples to ensure comprehension along the way.

  • By the end of the book, readers will acquire the skills they need to design a commercial-quality game level.

  • Comes complete with Q&As, extensive end-of-chapter exercises, and a CD to reinforce self-practice and learning.

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