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Chapter 4. Building Architecture and Spaces

Chapter 4. Building Architecture and Spaces

Many games rely solely on designer-created architecture to be the environment for their games. From true-to-scale buildings found in real life to strange alien structures, game designers have used just about everything you can imagine as settings for their games.

As a level designer, it will be your job to create these environments and place them within your game. This task can be one of the most time-consuming jobs in level design, and your ability to create fun, interesting places for the player to explore will often determine whether your game wins their adulation or their sneering derision.


  

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