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Chapter 7

Chapter 7

1.What is a script?
A:A small program that allows the designer to control a given aspect of the game.
2.What types of things can a script control?
A:Dialogue, movement, spawn rate, environmental conditions, game world physics, and character statistics are a few examples.
3.When building a quest for a game, what elements can you expect to have to plan for/implement?
A:Flags, conversations, scripts to evaluate flags, actors to provide or finish the quest.
4.What types of objects, moving or otherwise, could you add to an abandoned military base to give it more life and flavor?
A:Elevators, a crashed helicopter, mutated guards on patrol, smoke coming out of a seemingly abandoned building, animals roaming the more overgrown parts of the structure.


  

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