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Overview

Anyone can master the fundamentals of game design no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer and will understand how to do it. Jesse Schell is a highly recognizable name within the game industry - he is the former chair of the International Game Developer's Association, and has designed many successful games, including Disney's award-winning Toontown Online. The book's design methodology was developed at Carnegie Mellon University's Entertainment Technology Center, co-founded by Dr. Randy Pausch of "Last Lecture" fame. 100 lenses are scattered throughout the book. These are boxed sets of questions, each a different way of seeing a game that will inspire the creative process. 500 pages of detailed, practical instruction on creating world-class games that will be played again and again.

Subscriber Reviews

Average Rating: 4.769230769230769 out of 5 rating Based on 13 Ratings

"the best book about theory of games I have read" - by quang.hoang on 10-FEB-2014
Reviewer Rating: 1 star rating2 star rating3 star rating4 star rating5 star rating
just one word to say, amazing!
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"Excellent perspective" - by B.A. Smith on 01-JUL-2013
Reviewer Rating: 1 star rating2 star rating3 star rating4 star rating5 star rating
This book broadened my perspective on life in general. The principles discussed, if thoughtfully used, can be applied to all aspects of life, not just designing games. A very well rounded philosophy book with games on the surface, but so much more underneath.
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"If you only read one design book, this is it." - by LordYabo on 18-OCT-2012
Reviewer Rating: 1 star rating2 star rating3 star rating4 star rating5 star rating
I've read dozens of books on game design, academic books on fun, psychology of fun and games.  This book is the best book I have read on fun and game design.  It stands heads and shoulders above the rest.

Thank you Jesse for writing this book!

Also, you can get all 100 lenses as an app for your iPhone.

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"Fantastic Book" - by Anonymous on 01-FEB-2012
Reviewer Rating: 1 star rating2 star rating3 star rating4 star rating5 star rating
This book is very insightful and is structured in such a way as to keep it interesting and fun. It is not overly technical, but really makes you think about questions in a new and insightful way. The information provided from real life experiences is applicable and usable in the world of game design today. I would highly recommend this book to any of my fellow game design students, or for those who may be interested in pursuing game design.
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Table of Contents

 

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