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OpenGL® SuperBible, Fifth Edition is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of modern OpenGL development, including transformations, texture mapping, shaders, advanced buffers, geometry management, and much more. Fully revised to reflect ARB’s latest official specification (3.3), this edition also contains a new start-to-finish tutorial on OpenGL for the iPhone, iPod touch, and iPad.

Coverage includes

• A practical introduction to the essentials of real-time 3D graphics

• Core OpenGL 3.3 techniques for rendering, transformations, and texturing

• Writing your own shaders, with examples to get you started

• Cross-platform OpenGL: Windows (including Windows 7), Mac OS X, GNU/Linux, UNIX, and embedded systems

• OpenGL programming for iPhone, iPod touch, and iPad: step-by-step guidance and complete example programs

• Advanced buffer techniques, including full-definition rendering with floating point buffers and textures

• Fragment operations: controlling the end of the graphics pipeline

• Advanced shader usage and geometry management

• A fully updated API reference, now based on the official ARB (Core) OpenGL 3.3 manual pages

• New bonus materials and sample code on a companion Web site,

Part of the OpenGL Technical Library–The official knowledge resource for OpenGL developers

The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.

Subscriber Reviews

Average Rating: 4.875 out of 5 rating Based on 8 Ratings

"Fantastic" - by White Wizard on 01-OCT-2011
Reviewer Rating: 1 star rating2 star rating3 star rating4 star rating5 star rating
I am system analyst for 7 years now, Java Certified, and from a professional developer and architect point of view this is THE complete, in an exaustive way, covering everything, definitive book for OpenGL. A must have. I would just point a little lack of reference about OpenGL ES with Android (iPhone, iPod Touch and iPad are covered), but with the OpenGL ES chapter it is quite easy to use it in Android apps. My only hard time is to try and use it with pure Java, since JOGL is a little hard to research at the present moment, and it doesn't supports OpenGL 3+, anyway it is out of the scope of this book. In a few words: do you want to know everything about OpenGL (the state of the art presentation) and dominate it? Buy this book! Specifics about integration with platforms and languages are covered in other proper specific books.
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