Free Trial

Safari Books Online is a digital library providing on-demand subscription access to thousands of learning resources.


  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • DownloadDownload
  • PrintPrint
Share this Page URL
Help

Chapter 12. Level Streaming

Chapter 12. Level Streaming

In the previous chapter, you learned several great ways to optimize your levels. In this chapter, we focus on a powerful new approach introduced with Unreal Engine 3.0: level streaming. With level streaming, you can load and unload level from memory during gameplay, on the fly. The concept itself is simple: A level doesn’t technically “exist” in the game until you approach it, and it ceases to exist as you leave it behind. You save crucial memory, even as you build games with enormous playable areas.


  

You are currently reading a PREVIEW of this book.

                                                                                        

Get instant access to over
$1 million worth of books and videos.

  

Start a Free Trial