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Mesh Emitters

When you add a Mesh TypeData module to an emitter, it becomes a mesh emitter. This type of emitter behaves almost identically to a standard sprite emitter, except that instead of each particle being a single sprite, each particle is a static mesh (see FIGURE 5.112).

Figure 5.112. These static meshes are being “dumped” into the scene with a mesh emitter.



  

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