Free Trial

Safari Books Online is a digital library providing on-demand subscription access to thousands of learning resources.


  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • DownloadDownload
  • PrintPrint
Share this Page URL
Help

Appendix B. The Curve Editor

Appendix B. The Curve Editor

As you create your gaming assets, you’ll sometimes want to change some property or parameter over time, perhaps to animate an asset. These changes are internally graphed onto a curve, in which Time runs along the bottom of the graph and the value of the property runs up the side (see FIGURE B.1).

Figure B.1. Curve representation



  

You are currently reading a PREVIEW of this book.

                                                                                        

Get instant access to over
$1 million worth of books and videos.

  

Start a Free Trial


  
  • Safari Books Online
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • DownloadDownload
  • PrintPrint